Frontlines: Fuel of War PC Changelist
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Stealth97
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Joined: 12 Apr 2006
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PostPosted: Wed Feb 20, 2008 7:07 pm    Post subject: Frontlines: Fuel of War PC Changelist Reply with quote

Mitch Gross, Community Manager from Kaos Studios, posted a partial changelist for Frontlines: Fuel of War of the changes made since the 0.3.1 PC Beta. Note: This changelist is only for the PC Version of the game.

The following is a partial list of changes we have made to the game since PC beta 0.3.1. I will be updating this list with additional changes shortly.

Server Browser
* Current Version number shows in top right corner
* New font used in server list
* Server browser has been optimized for quicker results

Collision
* Collision has been fixed on various “invisible” objects, allowing players to shoot through windows/doors etc.

Air Support
* Reduced carpet bomb damage radius
* Reduced number of bomblets dropped by cluster bombs
* Reduced number of bomblets dropped by carpet bombs
* Tightened up carpet bomb radius
* Recycle timers extended

EMP Tech
* Moved EMP Generator to Role 2 and EMP Rocket to Role 3
* Lowered Role Points needed for upgrades
* Increased Airstrike blocking radius

Drones
* Increased yaw torque on Heli-Drones
* Adjusted the steer angle and acceleration for better movement on RC Car Drone.
* Increased torque so the RC Car Drone can better climb hills

Vehicles
* Turrets will no longer point at an incorrect position when entering the vehicle
* Increased Medium armor rocket damage
* RS Attack helicopter health has been decreased
* Set ammo on Bradley countermeasure to unlimited, decreased reload time, adjusted clip size
* Fixed improperly set ammo types for a few vehicles which prevented them from getting their ammo restocked
* Adjusted the # of rockets for attack helicopters in seat 1
* Fixed the painted-guided missiles for secondary gunner in attack helicopters.
* In the Heavy Armor the yaw speed on top gunner was increased
* Adjusted flight controls on the Attack Helicopters
* Fixed missile fire from second positions in vehicles.

Weapons
* Shotgun headshot damage has been fixed
* Lowered infantry weapon damage vs. EMP generator
* The mounted mg damage increased vs. armor
* Clip size has been evened out for WC to match RS
* Lowered infantry damage vs. tank drones, sentry drones & EMP generator
* Increased grenade launcher damage
* Lowered grenade launcher ammo count
* Adjusted the fire interval of various weapons
* Decreased grenade launcher ammo
* Sniper & shotgun recoil recovery were adjusted
* Shotgun damage was adjusted
* Adjusted all zooms for scopes to remove the delays Read the Rest...
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