Frontlines: Fuel of War Reviews - WP & XA
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^Scott^
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Joined: 17 Apr 2006
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Location: Carlsbad, CA

PostPosted: Mon Feb 25, 2008 1:38 pm    Post subject: Frontlines: Fuel of War Reviews - WP & XA Reply with quote

Here are two more Frontlines: Fuel of War reviews coming down the pipe. One from Worth Playing (8.2 / 10) and the other from Xbox Addict (8.6 / 10).

Worth Playing

One area where Frontlines: Fuel of War particularly shines is the level design. In the single-player and multiplayer campaigns, most levels have rather unique and memorable designs. My favorite level was probably the multiplayer stage Gnaw, which takes place in the crumbling ruined cityscape with a number of hidey-holes and unique tactical opportunities. The engine ran these areas quite well, even in the massive 30+ player matches, with a minimum of popup. Overall, Frontlines: Fuel of War is quite a good-looking game, although it isn't going to blow your mind. It puts the Unreal 3 Engine to good use and combines it with quality art design to form a surprisingly effective glimpse into the future world. Read the Rest...


Xbox Addict

What makes this game a lot of fun are all of the little things and new innovative things. I had no idea that a parachute could be deployed when falling from greater heights or flying vehicles until I fell off of a smokestack and the command to deploy chute appeared on the screen. Very cool feature! You can also jump out of helicopters and jet to deploy your chute as well. Could come in handy when you are about to get shot down. Many folks have called this a Battlefield 2 rip-off and I have to say it’s quite the contrary. The developers have taken many things that worked well in both Desert Combat and Battlefield 2 and packaged them into a brand new game. Read the Rest...

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